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- (February 1992) Willy Beamish Problem & Hints
- =============================
-
-
- 1 ... Carbuncle School
-
- Problem:
- How do I get out of class?
-
- Hint:
- Eventually, Ms. Glass will fall asleep, then you can sneak out of class. Don't
- try to leave before she conks out, and make sure she doesn't find out you have
- a frog in your backpack. If Ms. Glass catches you for either of these offenses,
- you will get sent to the principal's office.
-
- Problem:
- How do I get by Coach Beltz?
-
- Hint:
- You can make a hall pass that will fool Coach Beltz from the items inside
- Willy's desk. Combine the white crayon with the piece of wood and show it to
- Coach Beltz when he asks you for it.
-
- Problem:
- How do I avoid getting beat up by Spider?
-
- Hint:
- To avoid getting mauled by Spider in the bathroom, choose the dialog response 2
- when he asks you to give him something from your backpack. Then give him your
- Game Buddy.
-
- Problem:
- I've been sent to Principal Frick's office! What do I do?
-
- Hint:
- The first time you get sent to Principal Frick's office choose dialog response
- 1. Then give him back his toupee. Try not to get in trouble again, if you are
- sent to Principal Frick's office too many times you will end up in military
- school.
-
- 2 ... The Beamish House
-
- Problem:
- Who is this Ghost Beamish character?
-
- Hint:
- Ghost Beamish is the spirit of Willy's Grandfather. He provides Willy with
- helpful information and guidance throughout the game. Ghost Beamish provides
- the first warning that something foul is afoot in the fair city of Frumpton.
- Most of the time it is a good idea to listen to what Ghost Beamish has to tell
- you.
-
- Problem:
- Help! I keep getting sent to military school!
-
- Hint:
- When you get a warning from Gordon or Sheila to do something, you have a short
- amount of time to do it before the trouble meter begins to climb into the
- danger zone. If Willy ignores his parents or misbehaves too frequently he will
- get sent to military school. Promptly doing what you are told and common sense
- will keep you out of trouble for the most part.
-
- Problem:
- What do I do about the mail?
-
- Hint:
- You are better off leaving your report card in the mail slot. If you get caught
- trying to hide Willy's report card from Gordon and Sheila, military school will
- be the inevitable result.
-
- Problem:
- What do I do if I cut my thumb?
-
- Hint:
- If you cut your thumb while slicing veggies in the kitchen, you need to go to
- the upstairs bathroom and use the first-aid kit in the cupboard. Make sure that
- you put both iodine and band-aid on it. If you don't take care of the cut it
- will become infected and you won't be able to win the Nintari Championships.
-
- Problem:
- How can I get my Nintari Key away from Tiffany?
-
- Hint:
- There are two ways to get the Nintari Key away from Tiffany. You can either
- take her diary and blackmail her with it in her bedroom or you can drop Horny
- on her when she is in the bathtub after dinner on day 1. Make sure that you
- practice Nintari at least once or you can't win the championships at the end of
- the game.
-
- Problem:
- How do I get away from the baby-sitter from hell?
-
- Hint:
- Once the baby sitter from hell goes batty, you only have a short amount of time
- to act. Go upstairs to the bathroom and get Tiffany's hairspray out of the
- cupboard. Then spray the bat with the hairspray; this will give you more time
- to complete the puzzle. Next, go to Brianna's room and take the mouse away from
- the cat. After you have the mouse, go back downstairs to the living room and
- jump behind the sofa. Place the mouse on the coffee table and when Alicia-bat
- pounces on it, use the vacuum cleaner to suck her up.
-
- Problem:
- What should I do with Duffy?
-
- Hint:
- You need to feed Duffy whenever he is hungry and walk him regularly. If you
- don't take good enough care of Duffy, he will get you into trouble. If you
- neglect him he will run away and the game is over.
-
- Problem:
- How do I deal with Brianna?
-
- Hint:
- If you play with Brianna on the swings in the back yard, choose the second
- dialog response when she asks you to push her higher. If you send her into
- orbit you may as well pack your bags for military school. Picking Brianna up
- when she falls off her bed after dinner on the first day will make your trouble
- meter go down.
-
- Problem:
- What do I have to do to get some money?
-
- Hint:
- There are two ways for Willy to earn money at the Beamish Home. The first
- chance is to mow the lawn after dinner on day 1. The second opportunity is to
- wash the Grange Rover after breakfast on day 2.
-
- 3 ... Willy's Neighborhood
-
- Problem:
- What do I in the tree fort on day 2?
-
- Hint:
- Tree Fort Headquarters is where Willy likes to hang out with his friends, Dana
- and Perry. On day 2 you need to make sure that you get the Biffo Man comic book
- from the tree fort. You can also trade Perry for the Mickey Morris baseball
- card if you have Tiffany's diary, but this is not crucial to solving the game.
-
- Problem:
- How about the tree fort after Day 2?
-
- Hint:
- After day 2 you can convince Dana to enter Gigi in the Tootsweet frog jump if
- you give her a T-shirt from the OK T-shirt Kiosk in Olde Towne. On day 3 you
- can get a jar of fire ants in the tree fort.
-
- Problem:
- What do I do at Sloeffer Park?
-
- Hint:
- Sloeffer park is the perfect place for Horny to get in a little jumping
- practice. If you really want to see Horny leap, buy a can of Slam Dunk from the
- vendor in the park and give him a swig. You should also check out what happens
- when you feed Horny the flies and the fire ants.
-
- 4 ... Olde Towne
-
- Problem:
- I can't get past the Bully in the Slice of Life Pizza rest room!
-
- Hint:
- A little skullduggery is called for here. Take the "No Smoking" sign off the
- wall near the sink and throw it in the trash can. When Spider comes in, give
- him the Biffo Man comic book you got at the tree fort. Spider will have a real
- blast with it.
-
- Problem:
- What do I do at the OK T-shirt Kiosk?
-
- Hint:
- If you bought a photo in the Slice of Life pizzeria and did your chores at
- home, you will be able to purchase a T-shirt here. Slide the kiosk vendor 5
- bucks and the photo and you'll be the proud owner of a shirt guaranteed to last
- 1,000 washings.
-
- Problem:
- How do I get to West Frumpton?
-
- Hint:
- You can't take the ferry to west Frumpton until day 3 because Gus has run it
- aground on a sand bar. Once the ferry is operational, you can pay for your fare
- with a ferry token from the Harry Humpford Memorial Fountain or trade the
- Mickey Morris baseball card for a ride.
-
- Problem:
- I'm at the fountain. What can I do here?
-
- Hint:
- You can find a ferry token to pay for your passage to West Frumpton in the
- fountain. Make sure that you only take one. The local gendarmes don't take
- kindly to people messing in the fountain.
-
- 5 ... East Frumpton/Humpford Mansion
-
- Problem:
- How do I get to the Humpford Mansion?
-
- Hint:
- You need to win the frog jump on day four before you can get to the Humpford
- Mansion. One of the prizes you will win is a jet-ski which you can then ride to
- Humpford Mansion.
-
- Problem:
- How do I get past Arthur the parrot?
-
- Hint:
- Arthur is a very sensitive and repressed bird, so you must be careful not to
- ruffle his feathers. Try the following dialog responses: 1, 2, 1, 2.
-
- Problem:
- Can I do anything with this suit of armor?
-
- Hint:
- The suit of armor is precariously balanced and will crash to the ground noisily
- if you don't cushion its fall. Get the quilted tablecloth from the dining room
- and place it near the feet of the suit of armor before knocking it over. Take
- the helmet and the piece of paper you find inside the armor.
-
- Problem:
- What do I do in the Humpford Mansion dining room?
-
- Hint:
- Leona and Louis are just in the next room so you need to move quickly and
- quietly. Grab the brass chalice on the table and set it on the floor. Then,
- pull the tablecloth off. Take the chalice with you when you leave. If you want
- to check up on Louis and Leona in the Big Game Room you can use the magnifying
- class to get a closer look. Don't go in there - you'll get caught.
-
- Problem:
- How do I save the frogs?
-
- Hint:
- First, you need to throw the brass chalice from the dining room at Chef
- Childish to distract her. Sneak over behind the large cauldron. After you reach
- the cauldron, grab the saucepan and dump the sauteed butter just behind Chef
- Childish. Scoot the cauldron closer to her. Go back to the entrance to the
- kitchen where you started and jump onto the frog conveyor. When the conveyor
- brings you around, this will startle Chef Childish and she'll fall into the
- cauldron and start yelling. Stifle her screams by stuffing her head in the
- helmet from the suit of armor. As soon as Chef Childish is taken care of,
- release the frogs by pressing the stop button on the conveyor control panel.
- Then get the heck out of there. You will still get caught by Louis and Leona,
- but the frogs you just rescued will repay the favor by saving you.
-
- 5 ... East Frumpton/Humpford Mansion
-
- Problem:
- How do I get inside the Plumbers' Union?
-
- Hint:
- You can't get inside Local 409 until day 4 but you can listen to Louis Stoole
- address the plumbers rally on day 3. On day 4 you can sneak into Louis Stoole's
- office by climbing through the window.
-
- Problem:
- What do I do in Louis Stoole's office?
-
- Hint:
- After you are in his office for a short time, Louis will come crashing through
- the door. Pick up the plunger near the desk and throw it at Louis' face. This
- will only hold him for a short time. Pick up the security pass to Humpford
- Sludgeworks on the desk and make a break for it.
-
- Problem:
- How do I handle the Cripes Gang outside the Golden Bowl?
-
- Hint:
- Except for throwing you the wrench, Ray isn't going to help you here. Take the
- smoke bomb the Japanese tourists gave to you on the ferry and throw it at the
- Cripes. Then use the monkey wrench to open the fire hydrant and spray them with
- water. After you've doused the gang, run to Tootsweet where you will again find
- the Japanese tourists.
-
- Problem:
- How do I get in the Golden Bowl Bar?
-
- Hint:
- Ray's astrology fetish can be used to help you get in the Golden Bowl, but you
- have to win the frog jump contest first. You need the radio/tape recorder from
- the jet-ski you won at the frog jump to help you solve this puzzle. After you
- get the tape deck from the jet-ski, go to the phone booth!ˇutside the plumbers'
- union. Put the phond∞receiver on top of the radio/tape recorder. Press record
- and dial 432-7446 to tape the phone conversation with Alyssa. Then call the
- Golden Bowl and ask for Ray. When he gets on the line, play the recording. When
- you return to the Golden Bowl, Ray will be inside on the phone and you can get
- in.
-
- Problem:
- What do I do inside the Golden Bowl?
-
- Hint:
- Poor Burt doesn't have a lottery ticket. Give him the one from the machine next
- to the OK T-shirt Kiosk. He'll let you stay and watch the drawing. Take a nudie
- calendar from the pile on top of the bar before you leave the bar.
-
- 7 ... Tootsweet/Frog Jump Contest
-
- Problem:
- Where do I get an entry blank for the Frog Jump Contest?
-
- Hint:
- You can pick up an entry blank for the Frog Jump at the booth outside of the
- Tootsweet Building on day 3.
-
- Problem:
- Can the Japanese tourists help me against the Cripes Gang?
-
- Hint:
- If you make it to Tootsweet while being chased by the Cripes, talk to the
- Japanese tourists. They will come to your aid. Choose dialog response #1.
-
- Problem:
- How can I win the Tootsweet Frog Jump Contest?
-
- Hint:
- Horny can't beat Turbofrog head to head in the jumping contest so you have to
- stack the odds in your favor a bit. Place the jar of flies near Turbofrog, he
- will eat them and fall asleep. Don't feed the flies directly to Turbo or give
- Horny the Slam dunk Cola. Both of theses actions will get you disqualified. If
- Gigi is at the contest, Horny will jump better.
-
- Problem:
- How do I escape the Tootsweet security guard?
-
- Hint:
- You need to combine the Nintari Key with the GI Jim dog tags and hypnotize the
- guard. The correct hypnotic phrase can be found inside Dr. Jeckle's ad inside
- Willy's Meed Notebooklet, included with your game.
-
- 8 ... Humpford Sludgeworks
-
- Problem:
- How can I get by the striking Plumbers?
-
- Hint:
- Being the red-blooded blue-collar men that they are, you can easily get their
- attention with the nudie calendar from the Golden Bowl Bar.
-
- Problem:
- How do I get into the sludgeworks?
-
- Hint:
- To get inside the sludgeworks, you need to give the guard at the gate the
- security pass you got from Louis Stoole's office in the Plumber's Union. The
- guard will still sound the alarm after you get inside, so don't waste any time.
-
- Problem:
- How do I operate the bridge?
-
- Hint:
- You will need the plans for the sludgeworks you got from inside the suit of
- armor at the Humpford Mansion to solve this puzzle. The correct color code
- sequence to activate the bridge control lever is listed in the margin of the
- map. Enter the four part code from the map: you'll know you have it right when
- the small light over the control lever turns green. After you've entered the
- correct code, wait until the guards start to cross the bridge, then throw the
- lever.
-
- Problem:
- What do I do in the Duct Control Center?
-
- Hint:
- Time is of the essence, if you don't hurry you'll buy the farm. Type "AIR" into
- the control panel, then wait for the guards to appear. When they do, press the
- enter button on the control panel to blow them off the catwalk. Then type
- "TRAM" and press enter to go to the Tub Tray Tram Room.
-
- Problem:
- How can I escape from Stanley in the Tub Tray Tram Room?
-
- Hint:
- Stay in the middle of the tramwalk until Stanley throws his hat at you. Make
- sure you duck when he tries to hit you. When Stanley's hat lands at the end of
- the conveyor, go pick it up. Throw it at him from the end of the tram - don't
- run back to the middle. When Stanley's body gets plunged, run back to the
- middle of the conveyor and jump on the piston that's sticking up on the left
- side of the tramwalk.
-
- Problem:
- Help! I keep getting lost in the Tub Tray Tram Tunnels!
-
- Hint:
- The blueprints from the Humpford Mansion are a map of the Tub Tray Tram
- Tunnels. The toilet icon near the center of the map is where you want to end
- up. When you jump into the tram you will automatically be taken to Grand
- Junction, then you need to use the map. From Grand Junction go forward to
- Conjunction Junction, theJ`pake a RIGHT. When you reach Compunction Junction
- take a LEFT and go straight through Malfunction Junction, continuing until you
- reach Petticoat Junction. Take a LEFT at Petticoat Junction. This will lead you
- to the final climactic confrontation with your arch-enemies Leona and Louis at
- the Hot Sludge Vat.
-
- Problem:
- How do I rescue Gordon?
-
- Hint:
- You finally get to use the yo-yo Willy has being carrying. Drop the yo-yo on
- Willy. Leona and Louis will start running towards you on the rim of the Hot
- Sludge Vat. When they stop to laugh, throw the yo-yo at them. This will knock
- them into the goop. Be sure to flush the main colitis valve after you knock
- them in.
-
-
-
- (End of Text!)
-